Apex Legends: Emergence Devstream
Join some of the designers behind the Emergence update as we break down the new Legend, Weapon, Map Updates, Ranked Arenas, and more!
New Legend - Seer
With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.
Passive - Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.
Tactical - Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.
Ultimate - Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.
After months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!
Read more on the map changes in this blog post.
New Weapon - Rampage
Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage!
With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.
Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.
That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.
Supply Drop Rotation
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
- Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
- To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
Fully Kitted Rotation
- Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
- Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
- Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
- All stocks now offer increased reload speed (instead of magazines)
- Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
- Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
- Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
- Now take Barrels for recoil reduction
- Projectile VFX scale reduced by roughly half
- First-Person on-hit impact effect intensity reduced
- Hipfire spread increased
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
Light Machine Guns
- Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
- Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
- Reduced handling time for all pistols by ~10%
- Raise, Holster, Zoom In/Out time
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
Prowler Burst PDW
- Time Between Burst increased from 0.2 to .24
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.
- Damage increased from 18 to 19
- Hip Fire Spread back to season 8 pre-nerf values
- Purple Mag Size increased from 50 to 55
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
- Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
- Disruptor Rounds - Increase shield damage by 40%
- Disruptor Rounds can ONLY be found on Alternators from the Supply Drop
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
- Reload speed from stocks is increased.
The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
- Significantly reduced bolt fire-rate scaling for each rarity tier
- Base fire-rate remains unchanged
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
Arenas Weapon Updates
Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.
Lvl 1: 200
Lvl 2: 300
Lvl 3: 400
Lvl 1: 200
Lvl 2: 300
Lvl 3: 350
Arenas Price Adjustments
- Lvl 1: 100 -> 150
- Lvl 2: 200 -> 250
- Lvl 3: 300 -> 350
- Lvl 1: 200 -> 150
- Base: 600 -> 500
- Base: 700 -> 600
- Lvl 1: 250 -> 200
- Lvl 2: 300 -> 200
- Lvl 3: 400 -> 450
- Base: 300 -> 350
- Base: 400 -> 350
- Base: 500 -> 350
- Knuckle Cluster: 75 -> 100
Arenas Ability Adjustments
- Horizon's Gravity Lift starting charges reduced from 2 to 1
- Mirage's Psyche Out starting charges reduced from 3 to 2
- Bloodhound's free scans while in Beast of the Hunt reduced from 3 to 2